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Pump / semi for dtl ?


Anonymouslemming
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I'm in a fortunate position where I can afford a new gun. I want to start shooting DTL and I'd like to know if I need to consider an o/u for this.

 

Ideally I'd like to spend the money on a nicer semi or a pump for practical as I prefer the weight and recoil over o/u guns.

 

Are there many grounds who prohibit pumps and semis from dtl and skeet?

 

Thanks,

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As has already been said, I only shoot pumps :)

 

I'd say the pump action is usuable for all clay disciplines - once you get used to it - but is a bit of a pain in the **** for DTL. It's fine for the first shot, but the second one tends to have escaped by the time you've reloaded. Of course, if you're really good, you won't need a second shot :D

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The only discipline that you will have trouble with is DTL where autos and pumps that eject sideways are not popular

 

Of course, not *all* pumps eject sideways - the Ithaca M37 and Browning BPS are bottom ejectors. Even so, in *my* (very limited) experience of DTL, you're likely to get some icy stares from the DTL crowd.

 

I have to admit that using a pump *will* break the natural "flow" if they won't allow you to load until it's your turn to shoot. It's a bit weird, really, because I reckon that the safest type of shotgun that can be held "ready but safe" is a pump (or lever-action) when loaded "cruiser ready".

 

I have, though, found Sporting shooters *always* friendly and keen to see something "unusual".

 

Regards,

 

Mark.

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with dtl and abt you arn't aloud to load until it is your turn to shoot your target. unless you are a seasoned semi auto or pump shooter loading may take a bit longer and this will mean that you stand the chance of annoying fellow shooters due to 'being slow'

 

its only a guess but might be true

 

fudd

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For ABT, OT, UT and DT shooters move between stands 1 and 5 with guns loaded. Moving from pegs 5 to 1 guns are unloaded. Beretta designed the UGB with trap shooting in mind as it only held two cartridges and ejected downwards. From my recollection the Remmington 1100 had a stud that was inserted somewhere on the ejector mech that directed cartridges downwards.

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Not really a good idea,it will be fine at your local ground for a bit of fun but serious trap shooters will be well miffed,im one,a leftie so i look at your spent casing as it flies toward me.

 

Me too, and it isn't pleasant to be clouted by them either. However, somewhere in each particular rule book it comments along the lines that a shooter should do nothing to interfere or disturb the adjacent shooter.

Edited by PhilR
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a leftie so i look at your spent casing as it flies toward me.

I dont understand how you look at the spent cases flying?

 

If you have to have a semi them something like http://www.remington...del-105cti.aspx is the sensible option.

 

Try some trap and if you like it buy a trap gun (OU undoubtedly)

Edited by HDAV
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I dont understand how you look at the spent cases flying?

 

 

 

semi ejects on the right and on pegs 2 to 5 i would be facing the shooter on the peg before,if its a bird to the right the semi shooter will swing for it and the arc of the ejected shell gets closer to my position.

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Apart from the annoying shell in the face from the auto next to you , auto users also only have one choke option and can't tighten up on the second shot if needed, I used to shoot an 1187 remi but went back to an o/u as it puts you off knowing you are spitting empties onto someone's shiny DT10, plus you have to run around picking up empty shells, if recoil is an issue get some fast 24g carts, I also used to hate emptying the live shell to move stands

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for trap disciplines you really want a o/u trap gun, but if its just for fun you will get away with a sporter

the thing about semi's is not many like them as they can jam, the cartridges fly out of the side and it can annoy the next person in the line, you have to pickup the empty cases, if you load 2 shells and only fire 1 you need to unload the 2nd shell every time and you are also handicapped by having one barrel with 1 choke which will be tight for the first shot

as said about the recoil, try something like hull comp x 21g

Edited by OvEr_KiLL
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Don't think you can beat o/u or sbs at clay shoots. Problems with semi/pumps: ejects carts everywhere so ppl don't pick them up, as been said above ejects carts at people, not easy to see if the gun is empty/safe from a distance, difficult to carry out of the slip, difficult putting in/out of a slip, some have slide levers which snag on slips, only one choke at a time so theoretically a close bird/long bird pair it will give you a disadvantage, ability to load 3 carts is pointless at a clay ground as most targets are single or a pair and they would get very annoyed if you snook anotherone n their, good for the field but I defiantly wouldn't recommend one for claying

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Don't think you can beat o/u or sbs at clay shoots. Problems with semi/pumps: ejects carts everywhere so ppl don't pick them up, as been said above ejects carts at people, not easy to see if the gun is empty/safe from a distance, difficult to carry out of the slip, difficult putting in/out of a slip, some have slide levers which snag on slips, only one choke at a time so theoretically a close bird/long bird pair it will give you a disadvantage, ability to load 3 carts is pointless at a clay ground as most targets are single or a pair and they would get very annoyed if you snook anotherone n their, good for the field but I defiantly wouldn't recommend one for claying

 

My semi is great for clays on regular sporting stands where there is no one standing to my right. I've had one jam in around 600 cartridges. It's dead easy to carry and slip - no more so than an ou and I pick up more cartridges than many ou shooters I've watches - takes 30 seconds at the end of a stand with the magnet on a stick.

 

The only concern I had was for disciplines where I have people next to me to be bugged by my spent cartridges.

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. It's dead easy to carry and slip - no more so than an ou and I pick up more cartridges than many ou shooters I've watches - takes 30 seconds at the end of a stand with the magnet on a stick.

amazingly everyone says that! The piles of empties left at the side of cages must down to the SxS shooters....
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