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Possibly the most frustrating game ever!


Zapp
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25mins so far

 

I deleted all the blue squares :stupid::stupid::stupid:

 

Easier to change

 

if (difX > (-1 * givesize('box', 'x')) && difX < givesize(enemy, 'x') && difY > (-1 * givesize('box', 'y')) && difY < givesize(enemy, 'y')) {

touch = 1;

 

to

 

if (difX > (-1 * givesize('box', 'x')) && difX < givesize(enemy, 'x') && difY > (-1 * givesize('box', 'y')) && difY < givesize(enemy, 'y')) {

touch = 0;

 

You could also have changed the bounding box size for the enemies..

 

But I don't think this is in the spirit of the game :stupid:

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i couldnt last more than 5 secs :stupid::stupid::stupid::stupid:

 

 

 

tmi mike B)

 

 

and i would also just like to make an observation.... none of you lasted more than 2 minutes.

 

 

say no more.

 

-rolls eyes-

 

 

 

------------------------------------------------------------------> runs fast that way!

 

 

:P:P:P:lol::lol:

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I'd say 100+ was impossible without cheating :stupid:

 

 

I'd say 100+ was impossible without cheating :stupid:

 

In fact, I will put my money where my mouth is.

 

I edited the code and got bored after 80s - and with my version I couldn't loose.

 

Anyone who can demonstrate 100+ seconds in the flesh I will give them £50

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i couldnt last more than 5 secs :stupid::stupid: B) :P

 

 

 

tmi mike :P

 

 

and i would also just like to make an observation.... none of you lasted more than 2 minutes.

 

 

say no more.

 

-rolls eyes-

 

 

 

------------------------------------------------------------------> runs fast that way!

 

 

 

 

:P:lol::lol::lol::lol:

 

 

 

 

YOU HAD BETTER

 

 

 

 

:stupid::stupid:

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